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- package leagueQuest
- import (
- "f1-game/internal/data"
- "f1-game/internal/enum"
- nameRoute "f1-game/internal/name/route"
- "f1-game/internal/pb"
- "f1-game/internal/sessions"
- "f1-game/nodes/map/internal/db"
- dbLeague "f1-game/nodes/map/internal/db/data/league"
- mapFacade "f1-game/nodes/map/internal/facade"
- "slices"
- cfacade "github.com/cherry-game/cherry/facade"
- cproto "github.com/cherry-game/cherry/net/proto"
- clog "github.com/cherry-game/cherry/logger"
- )
- var srv = &service{
- groupOpen: newServiceGroupOpen(),
- typ: newServiceType(),
- }
- func Service() *service {
- return srv
- }
- type service struct {
- mapFacade.LeagueServiceBase[*db.MapLeagueTable]
- typ serviceType
- groupOpen serviceGroupOpen
- }
- // 联盟创建时添加任务
- func (p *service) OnInit(leagueTable *db.MapLeagueTable) {
- groupRows := []*data.QuestGroupRow{}
- // 添加联盟任务
- for _, leagueQuest := range data.LeagueQuest.List() {
- if leagueQuest.QuestType == int32(enum.LeagueQuestType_Process) {
- if leagueQuest.QuestGroupID <= 0 {
- continue
- }
- groupRow, found := data.QuestGroup.GetByGroupID(leagueQuest.QuestGroupID)
- if !found {
- clog.Warnf("league quest init fail, quest group not found. leagueID:%d, groupID:%d", leagueTable.LeagueID, leagueQuest.QuestGroupID)
- continue
- }
- groupRows = append(groupRows, groupRow)
- }
- }
- if len(groupRows) > 0 {
- p.AddQuestWithGroups(leagueTable, groupRows...)
- }
- }
- // 检测重置类型
- func (p *service) OnReset(leagueTable *db.MapLeagueTable, dayReset bool, weekReset bool) {
- if !dayReset && !weekReset {
- return
- }
- delIDList := []int32{}
- for _, questEntity := range leagueTable.Quests {
- groupRow, found := data.QuestGroup.GetByGroupID(questEntity.QuestGroupID)
- // 删除配表找不到的任务
- if !found {
- delIDList = append(delIDList, questEntity.QuestID)
- continue
- }
- // 删除 日循环任务
- if dayReset && groupRow.ResetType == enum.QuestResetType_HourOfDay {
- delIDList = append(delIDList, questEntity.QuestID)
- continue
- }
- // 删除 周循环任务
- if weekReset && groupRow.ResetType == enum.QuestResetType_DayOfWeek {
- delIDList = append(delIDList, questEntity.QuestID)
- continue
- }
- }
- if len(delIDList) > 0 {
- leagueTable.Quests.DeleteQuests(delIDList)
- leagueTable.Save2Queue()
- }
- // 重置检查是否有新任务
- p.checkQuestReset(leagueTable.LeagueID)
- }
- func (p *service) Push(leagueTable *db.MapLeagueTable, session *cproto.Session) {
- p.ChangePushWithSession(session, leagueTable.Quests.List())
- }
- // TODO 现在任务变更是全联盟成员推送变更通知
- func (p *service) ChangePush(leagueID int64, changeList []*dbLeague.Quest) {
- if leagueID <= 0 || len(changeList) <= 0 {
- return
- }
- leagueMemberTable, found := db.GetMapLeagueMemberTable(leagueID)
- if !found {
- clog.Warnf("league quest change push fail, league member table not found. leagueID:%d", leagueID)
- return
- }
- push := &pb.QuestList{}
- for _, change := range changeList {
- protoQuest := change.ToProto()
- push.Quests = append(push.Quests, &protoQuest)
- }
- sessions.PushPlayers(leagueMemberTable.GetLeagueMemberIDs(), nameRoute.PushMapLeague_Quests, push)
- }
- // ChangePush 推送任务变更列表
- func (p *service) ChangePushWithSession(session *cproto.Session, changeList []*dbLeague.Quest) {
- if len(changeList) < 1 {
- return
- }
- push := &pb.QuestList{}
- for _, quest := range changeList {
- protoQuest := quest.ToProto()
- push.Quests = append(push.Quests, &protoQuest)
- }
- sessions.PushWithSession(session, nameRoute.PushMapLeague_Quests, push)
- }
- // CheckNewAndPush 检查是否有新的任务组&推送
- func (p *service) checkQuestReset(leagueID int64) {
- var (
- leagueTable, _ = db.GetMapLeagueTable(leagueID)
- groupRows = []*data.QuestGroupRow{}
- )
- // 遍历配置,获取是否有新增加的任务&组
- for _, groupRow := range data.QuestGroup.List() {
- // 功能触发类型的跳过
- if groupRow.OpenType == enum.QuestOpenType_TriggerOpen {
- continue
- }
- //验证本组是否开放
- if !p.groupOpen.validate(groupRow.OpenType, leagueID, groupRow) {
- continue
- }
- // 添加满足的任务组配置
- groupRows = append(groupRows, groupRow)
- }
- // 添加本组的任务
- p.AddQuestWithGroups(leagueTable, groupRows...)
- }
- // AddQuestWithGroups 根据任务组添加任务列表
- func (p *service) AddQuestWithGroups(leagueTable *db.MapLeagueTable, groupRows ...*data.QuestGroupRow) bool {
- if len(groupRows) < 1 {
- return false
- }
- changeList := []*dbLeague.Quest{}
- for _, groupRow := range groupRows {
- questRows, found := data.Quest.ListByQuestGroupID(groupRow.GroupID)
- if !found {
- clog.Warnf("add quest with group fail, quest config not found. leagueID:%d", leagueTable.LeagueID)
- continue
- }
- for _, newQuestRow := range questRows {
- // 当前任务禁用, 跳过
- if newQuestRow.Disabled {
- continue
- }
- newQuestEntity, ok := p.AddQuest(leagueTable, newQuestRow)
- if !ok {
- continue
- }
- changeList = append(changeList, newQuestEntity)
- }
- }
- if len(changeList) < 1 {
- return false
- }
- // 保存任务数据
- leagueTable.Save2Queue()
- // 推送给客户端
- p.ChangePush(leagueTable.LeagueID, changeList)
- return true
- }
- // // AddQuest 添加一个任务
- func (p *service) AddQuest(leagueTable *db.MapLeagueTable, questRow *data.QuestRow) (*dbLeague.Quest, bool) {
- if questRow == nil {
- clog.Warnf("quest is nil. [config = %+v]", questRow)
- return nil, false
- }
- if questRow.QuestType < 1 {
- clog.Warnf("quest type error. [config = %+v]", questRow)
- return nil, false
- }
- if leagueTable.Quests.ContainQuest(questRow.QuestID) {
- return nil, false
- }
- if len(questRow.QuestParams) < 1 {
- clog.Warnf("quest params is empty. [config = %+v]", questRow)
- return nil, false
- }
- // 获取任务类型解析器
- parser, found := p.typ.get(questRow.QuestType)
- if !found {
- clog.Warnf("quest type not implemented. [config = %+v]", questRow)
- return nil, false
- }
- // 创建任务
- newQuestEntity := dbLeague.NewQuest(questRow.QuestGroupID, questRow.QuestID)
- if !parser.OnCreate(leagueTable.LeagueID, &newQuestEntity, questRow) {
- clog.Warnf("create new questID fail. [questID = %d]", questRow.QuestID)
- return nil, false
- }
- // 检查任务是否完成
- newQuestEntity.CheckDataFinish(questRow.QuestParams[0])
- // 添加任务到存储
- isAdd := leagueTable.Quests.AddQuest(&newQuestEntity)
- return &newQuestEntity, isAdd
- }
- // TriggerOpenGroup 触发添加任务组(手工调用该函数)
- func (p *service) TriggerOpenGroup(leagueID int64, groupID int32) bool {
- leagueTable, _ := db.GetMapLeagueTable(leagueID)
- if leagueTable.Quests.ContainGroup(groupID) {
- return false
- }
- groupRow, found := data.QuestGroup.GetByGroupID(groupID)
- if !found {
- return false
- }
- if groupRow.OpenType != enum.QuestOpenType_TriggerOpen {
- clog.Infof("[playerID = %d] [groupID = %d] openType != trigger open")
- return false
- }
- // 添加任务
- success := p.AddQuestWithGroups(leagueTable, groupRow)
- return success
- }
- func (p *service) DoEvent(leagueID int64, leagueTable *db.MapLeagueTable, e cfacade.IEventData) {
- changeList := []*dbLeague.Quest{} // 任务变更列表
- for _, questEntity := range leagueTable.Quests {
- // 已完成或已结束的任务 则跳过
- if questEntity.IsFinish() {
- continue
- }
- // 获取任务配置
- questRow, found := data.Quest.GetByQuestGroupIDQuestID(questEntity.QuestGroupID, questEntity.QuestID)
- if !found {
- clog.Warnf("[playerID = %d, quest = %+v] quest config not found.", leagueID, questEntity)
- continue
- }
- parser, found := p.typ.get(questRow.QuestType)
- if !found {
- clog.Warnf("[playerID = %d, quest = %+v] quest type not found.", leagueID, questRow)
- continue
- }
- // 联盟和玩家的事件都不包含
- if !slices.Contains(parser.LeagueEventNames(), e.Name()) && !slices.Contains(parser.PlayerEventNames(), e.Name()) {
- continue
- }
- // 通过事件更新任务数据
- if parser.OnUpdate(leagueID, questEntity, questRow, e) {
- // add to change list
- changeList = append(changeList, questEntity)
- // 检查是否完成
- questEntity.CheckDataFinish(questRow.QuestParams[0])
- }
- }
- if len(changeList) > 0 {
- // 推送变更数据
- leagueTable.Save2Queue()
- // 推送任务列表
- p.ChangePush(leagueID, changeList)
- }
- }
- func (p *service) LeagueEventNames() []string {
- return p.typ.leagueEventNames()
- }
- func (p *service) PlayerEventNames() []string {
- return p.typ.playerEventNames()
- }
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