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- package main
- import (
- "f1-game/internal/pb"
- "f1-game/tool/client-cli/cli"
- "fmt"
- "math/rand"
- "sync"
- "testing"
- "time"
- cherryTime "github.com/cherry-game/cherry/extend/time"
- clog "github.com/cherry-game/cherry/logger"
- )
- func TestLcs_Local_10000_League(t *testing.T) {
- var (
- loginURL = "http://dev.f1.chun-pu.com"
- gateAddr = "127.0.0.1:30001"
- serverId = "5"
- pid = "2188005"
- maxAccountNum = 1000
- testAccounts = make(map[string]string)
- )
- for i := 1; i <= maxAccountNum; i++ {
- key := fmt.Sprintf("lcs%d", i)
- testAccounts[key] = key
- cli.RegisterDevAccount(loginURL, key, key)
- }
- now := cherryTime.Now()
- wg := &sync.WaitGroup{}
- for userName, password := range testAccounts {
- wg.Add(1)
- go func(userName, password string) {
- robot := cli.EnterServer(loginURL, pid, userName, password, gateAddr, serverId, true)
- if robot != nil {
- time.Sleep(time.Duration(rand.Int31n(100)) * time.Millisecond)
- robot.MapLogin()
- time.Sleep(time.Duration(rand.Int31n(100)) * time.Millisecond)
- } else {
- clog.Warnf("Failed to enter game robot for user %s", userName)
- }
- wg.Done()
- }(userName, password)
- }
- wg.Wait()
- clog.Infof("elapsedTime = %dms", now.NowDiffMillisecond())
- }
- func testLcsSetup() *cli.Robot {
- var (
- loginURL = "http://dev.f1.chun-pu.com"
- //loginURL = "http://192.168.1.232:18080"
- gateAddr = "127.0.0.1:30001"
- //gateAddr = "192.168.1.232:30001"
- serverId = "5"
- account = "l10"
- password = "123456"
- pid = "2188005"
- )
- cli.RegisterDevAccount(loginURL, account, password)
- robot := cli.EnterServer(loginURL, pid, account, password, gateAddr, serverId, true)
- robot.MapLogin()
- return robot
- }
- func TestRankList(t *testing.T) {
- robot := testLcsSetup()
- // 获取排行榜
- robot.MapPlayerRankList(101)
- time.Sleep(500 * time.Millisecond)
- //robot.MapPlayerRankList(102)
- //time.Sleep(500 * time.Millisecond)
- //robot.MapLeagueRankList(201)
- // 获取地图城池被攻占列表
- robot.MapOccupyCastleList()
- select {}
- }
- func TestSignIn(t *testing.T) {
- robot := testLcsSetup()
- // 签到
- robot.SignIn()
- time.Sleep(500 * time.Millisecond)
- // 补签
- robot.ReSignIn(1)
- time.Sleep(500 * time.Millisecond)
- // 领取累签奖励
- robot.SignInReward(101)
- time.Sleep(500 * time.Millisecond)
- select {}
- }
- func TestLcsBuild(t *testing.T) {
- robot := testLcsSetup()
- // 建筑建设
- //robot.MapLeagueBuild(201007, 927, 347)
- robot.MapLeagueBuildUpgrade(107573)
- //robot.MapLeagueBuildUpgrade(107576)
- //robot.BuildSet(1000, 1000, 1000, 1000, 1000, 1000)
- select {}
- }
- func TestOutsideConscript(t *testing.T) {
- robot := testLcsSetup()
- teamID := int32(1)
- // 设置城外自动征兵
- // robot.TeamOutsideAutoTroopsSet(teamID)
- // time.Sleep(500 * time.Millisecond)
- // 城外征兵
- troopNums := []*pb.I32I32{}
- troopNums = append(troopNums, &pb.I32I32{Key: 1, Value: 1000})
- troopNums = append(troopNums, &pb.I32I32{Key: 3, Value: 500})
- robot.TeamOutsideTroops(teamID, troopNums)
- time.Sleep(500 * time.Millisecond)
- // 取消城外征兵
- // teamIndexs := []int32{}
- // teamIndexs = append(teamIndexs, 1)
- // //teamIndexs = append(teamIndexs, 2)
- // teamIndexs = append(teamIndexs, 3)
- // robot.TeamOutsideTroopsCancel(teamID, teamIndexs)
- select {}
- }
- func TestLordInfo(t *testing.T) {
- robot := testLcsSetup()
- // 查看领主个人信息
- robot.LordInfo(1051321)
- // 改名
- //robot.LordChangeName("测试名字")
- // 更换头像框 更换失败
- //robot.LordChangeFrame(201)
- // 头像框激活
- //robot.LordShowActive(201)
- // 主页背景激活 有时效
- //robot.LordShowActive(304)
- // 更换头像
- //robot.LordChangeIcon(102)
- // 查看头像
- //robot.LordShowView(101)
- // 编辑个人简介
- //robot.LordChangeDesc("测试个人简介")
- // 语言选择
- //robot.LordLangSelect("th")
- // 展示数据设置
- // showDataList := []*pb.LordShowData{
- // {ShowType: 7, IsShow: true},
- // {ShowType: 1, IsShow: true},
- // {ShowType: 5, IsShow: true},
- // {ShowType: 2, IsShow: true},
- // {ShowType: 6, IsShow: true},
- // {ShowType: 3, IsShow: true},
- // {ShowType: 4, IsShow: false},
- // }
- // robot.LordShowDataSet(showDataList)
- select {}
- }
- func TestMapMark(t *testing.T) {
- robot := testLcsSetup()
- //robot.MapPlayerMapMark("", 1, 10)
- //time.Sleep(500 * time.Millisecond)
- //robot.MapPlayerMapMark("测试", 10, 10)
- //time.Sleep(500 * time.Millisecond)
- // 地图标记删除
- //robot.MapPlayerMapMarkDelete(10002)
- //time.Sleep(500 * time.Millisecond)
- // 联盟标记
- //robot.LeagueMapMark("测试", "测试指挥邮件", 10, 10, 1)
- //time.Sleep(500 * time.Millisecond)
- // 联盟地图标记编辑
- //robot.LeagueMapMarkEdit(10011, "兄弟们", "往前冲啊", 2)
- //time.Sleep(500 * time.Millisecond)
- // 联盟地图标记删除
- robot.LeagueMapMarkDelete(10011)
- time.Sleep(500 * time.Millisecond)
- select {}
- }
- func TestShop(t *testing.T) {
- robot := testLcsSetup()
- goodsList := []*pb.I32I32{}
- goodsList = append(goodsList, &pb.I32I32{Key: 1, Value: 1})
- goodsList = append(goodsList, &pb.I32I32{Key: 1, Value: 1})
- // 购买商店
- //robot.ShopBuy(105, goodsList)
- //time.Sleep(500 * time.Millisecond)
- // 购买超出上限
- //robot.ShopBuy(101, 1, 10)
- //time.Sleep(500 * time.Millisecond)
- // 购买其他商店
- //robot.ShopBuy(102, 1, 1)
- //time.Sleep(500 * time.Millisecond)
- // 地图商店购买
- robot.MapShopBuy(105, goodsList)
- select {}
- }
- func TestMedicineUse(t *testing.T) {
- robot := testLcsSetup()
- // 使用体力药
- robot.TeamMedicineUse(1, 120001)
- time.Sleep(500 * time.Millisecond)
- // 使用补兵药
- robot.TeamMedicineUse(1, 120002)
- time.Sleep(500 * time.Millisecond)
- // 使用重伤药
- robot.TeamMedicineUse(1, 120003)
- time.Sleep(500 * time.Millisecond)
- select {}
- }
- // 领取任务奖励
- func TestQuestReward(t *testing.T) {
- robot := testLcsSetup()
- //robot.QuestGetReward(21001001)
- //time.Sleep(1 * time.Second)
- // robot.QuestGetReward(21004002)
- // time.Sleep(1 * time.Second)
- // robot.QuestGetReward(21004003)
- // time.Sleep(1 * time.Second)
- // robot.QuestGetReward(21004004)
- // time.Sleep(1 * time.Second)
- // robot.QuestGetReward(21004005)
- // 领取主线章节奖励
- robot.QuestChapterReward(10101)
- select {}
- }
- // 一键阅读联盟邮件
- func TestLeagueMailFastRead(t *testing.T) {
- robot := testLcsSetup()
- // 读取法令邮件
- robot.LeagueMailFastRead(1)
- select {}
- }
- // 阅读联盟邮件
- func TestLeagueMailRead(t *testing.T) {
- robot := testLcsSetup()
- // 读取法令邮件
- robot.LeagueMailRead(1, 1)
- select {}
- }
- // 联盟发送邮件
- func TestLeagueSendMail(t *testing.T) {
- robot := testLcsSetup()
- // 发送法令邮件 上限10封 最后一封会失败
- BatchLeagueSendMail(robot, "法令", 1, 11)
- // 更新法令邮件
- //robot.LeagueSendMail(0, 1, title, content, false)
- //发送同盟邮件 检测删除旧的同盟邮件 暂时设置最多4封 理论上最开始那封会被删除掉
- BatchLeagueSendMail(robot, "同盟", 2, 5)
- // 发送指挥邮件 也是暂时最多4封 理论上最开始那封会被删除掉
- BatchLeagueSendMail(robot, "指挥", 3, 5)
- select {}
- }
- // 批量发送联盟邮件
- func BatchLeagueSendMail(robot *cli.Robot, mailName string, mailType int32, count int) {
- for i := 0; i < count; i++ {
- title := fmt.Sprintf("%v测试邮件%d", mailName, i)
- content := fmt.Sprintf("%v邮件%d", mailName, i)
- robot.LeagueMailSend(0, mailType, title, content, false)
- time.Sleep(500 * time.Microsecond)
- }
- }
- // 删除联盟邮件
- func TestLeagueDeleteMail(t *testing.T) {
- robot := testLcsSetup()
- // 删除法令邮件邮件
- robot.LeagueMailDel(7, 1)
- time.Sleep(500 * time.Microsecond)
- // 删除同盟邮件邮件
- robot.LeagueMailDel(15, 2)
- time.Sleep(500 * time.Microsecond)
- // 删除指挥邮件邮件
- robot.LeagueMailDel(19, 3)
- time.Sleep(500 * time.Microsecond)
- select {}
- }
- // 置顶联盟邮件
- func TestLeagueTopMail(t *testing.T) {
- robot := testLcsSetup()
- // 置顶法令邮件
- robot.LeagueMailTop(1, 1)
- time.Sleep(500 * time.Microsecond)
- // 取消置顶法令邮件
- //robot.LeagueTopMail(1, 1)
- // 置顶同盟邮件 理论上是不行的
- robot.LeagueMailTop(11, 2)
- select {}
- }
- func TestLcsMain(t *testing.T) {
- robot := testLcsSetup()
- //领取邮件奖励
- robot.TakeMailReward(1)
- // 一键阅读/领取邮件奖励
- robot.TakeAllMailReward()
- select {}
- }
- func TestMailRead(t *testing.T) {
- robot := testLcsSetup()
- //读取指定邮件
- robot.MailRead(2)
- select {}
- }
- func TestDelete(t *testing.T) {
- robot := testLcsSetup()
- //删除指定邮件
- robot.MailDelete(1)
- //删除所有邮件
- robot.MailDelete(0)
- select {}
- }
- // 招募
- func TestRecruit(t *testing.T) {
- robot := testLcsSetup()
- //招募池子1 5次
- robot.Recruit(1, 5)
- select {}
- }
- // 英雄升星
- func TestHeroStarUp(t *testing.T) {
- robot := testLcsSetup()
- robot.HeroStar(1050199)
- }
- // 英雄技能升级
- func TestHeroSkillLevelUp(t *testing.T) {
- robot := testLcsSetup()
- //英雄 1048578 升级天赋技能2
- //robot.HeroSkillUp(1048578, 3999901)
- //英雄1 升级主动技能3
- robot.HeroSkillUp(1048707, 10103)
- //英雄 1 升级被动技能4
- //robot.HeroSkillUp(1048578, 3999903)
- select {}
- }
- // 道具合成
- func TestItemCraft(t *testing.T) {
- robot := testLcsSetup()
- req := &pb.I32I32List{}
- req.List = append(req.List, &pb.I32I32{
- Key: 103011,
- Value: 1,
- })
- req.List = append(req.List, &pb.I32I32{
- Key: 103014,
- Value: 1,
- })
- // 合成矿石
- robot.ItemCraft(req)
- select {}
- }
- func TestLeague(t *testing.T) {
- robot := testLcsSetup()
- // 查看联盟列表
- //robot.GetLeagueInfo(1876)
- // 更改联盟名称
- //robot.LeagueNameChange("不知道")
- // 更改联盟简称
- //robot.LeagueAbbNameChange("不知道")
- // 设置联盟申请需要审核
- //robot.LeagueJoinApprovalSet()
- // 加入联盟
- //robot.JoinLeague(1882)
- // 获取申请列表
- //robot.LeagueApplyList()
- // 通过申请
- //robot.LeagueApplyOption(1048591, true)
- // 清除申请列表
- //robot.LeagueClearApplyList()
- // 设置联盟加入所需主城等级
- //robot.LeagueJoinLevelSet(50)
- // 设置联盟公告
- //robot.LeagueNoticeSet("不知道")
- // 设置联盟旗帜
- robot.LeagueFlagSet(102, 202)
- select {}
- }
- // 创建联盟
- func TestCreateLeague(t *testing.T) {
- robot := testLcsSetup()
- //robot.CreateLeague("", "我不知道.423d")
- //robot.CreateLeague("我不知道.423d", "")
- //robot.CreateLeague("哈哈哈哈哈哈哈哈哈哈哈", "不知道")
- robot.CreateLeague("硅基1", "konw1", 101, 201)
- //创建相同联盟名称/联盟简称
- //robot.CreateLeague("硅基", "konw1")
- //robot.CreateLeague("硅基1", "konw")
- select {}
- }
- // 加入联盟
- func TestJoinLeague(t *testing.T) {
- robot := testLcsSetup()
- //加入不存在联盟
- //robot.JoinLeague(1887)
- //加入联盟
- robot.JoinLeague(1876)
- select {}
- //检测重复加入
- //robot.JoinLeague(1886)
- }
- // 获取联盟成员列表
- func TestGetLeagueMembers(t *testing.T) {
- robot := testLcsSetup()
- //未加入/加入联盟联盟测试
- robot.GetLeagueMembers()
- select {}
- }
- // 获取推荐联盟列表
- func TestLeagueList(t *testing.T) {
- robot := testLcsSetup()
- //查看联盟列表
- robot.GetLeagueList()
- select {}
- }
- // 查询联盟列表
- func TestSearchLeague(t *testing.T) {
- robot := testLcsSetup()
- //获取联盟列表
- robot.SearchLeague("硅")
- //通过联盟id获取联盟列表
- //robot.SearchLeague("1886")
- //搜索不存在联盟名称
- //robot.SearchLeague("硅基1")
- //robot.SearchLeague("1895")
- select {}
- }
- // 入会申请处理
- func TestLeagueApplyOption(t *testing.T) {
- robot := testLcsSetup()
- // 拒绝入会申请
- //robot.LeagueApplyOption(1048587, false)
- // 同意入会申请
- robot.LeagueApplyOption(1048594, true)
- select {}
- }
- // 离开联盟
- func TestLeagueQuit(t *testing.T) {
- robot := testLcsSetup()
- robot.LeagueQuit()
- select {}
- }
- // 踢出联盟
- func TestKickLeague(t *testing.T) {
- robot := testLcsSetup()
- // 踢自己出联盟
- //robot.KickLeague(1048594)
- // 踢出存在联盟成员
- robot.KickLeague(1048609)
- select {}
- }
- // 英雄上阵 //
- func TestTeamUp(t *testing.T) {
- robot := testLcsSetup()
- // 上阵队伍位置下表错误
- //robot.TeamUp(1050058, 1, 0)
- //robot.TeamUp(1050058, 1, 10)
- // 上阵队伍正确
- robot.TeamUp(1048876, 1, 1, 1)
- time.Sleep(500 * time.Microsecond)
- robot.TeamUp(1048889, 1, 2, 3)
- time.Sleep(500 * time.Microsecond)
- robot.TeamUp(1048898, 1, 3, 5)
- time.Sleep(500 * time.Microsecond)
- // 同英雄上阵同一位置
- //robot.TeamUp(1050058, 1, 1)
- // 不同英雄上阵存在的位置
- //robot.TeamUp(1050060, 1, 1)
- // //上阵相同英雄到不同位置
- //robot.TeamUp(1050059, 1, 2)
- // 上阵满英雄
- // robot.TeamUp(1050078, 1, 6)
- // robot.TeamUp(1050068, 1, 3)
- // robot.TeamUp(1050069, 1, 4)
- // robot.TeamUp(1050062, 1, 5)
- select {}
- }
- // 英雄下阵
- func TestTeamLeave(t *testing.T) {
- robot := testLcsSetup()
- // 下阵队伍错误
- robot.TeamLeave(0, 0)
- // 下阵位置错误
- robot.TeamLeave(1, 0)
- // 下阵正确
- robot.TeamLeave(1, 1)
- robot.TeamLeave(1, 3)
- select {}
- }
- // 英雄换阵
- func TestTeamChange(t *testing.T) {
- robot := testLcsSetup()
- // 换阵队伍&位置不变
- robot.TeamChange(1, 1, 1, 1, 1)
- // 换阵错误
- robot.TeamChange(1, 1, 0, 1, 1)
- robot.TeamChange(1, 1, 0, 0, 1)
- // 换阵正确
- // 同队伍换位置
- robot.TeamChange(1, 2, 1, 3, 6)
- robot.TeamChange(1, 3, 1, 4, 4)
- // 不同队伍换位置
- robot.TeamChange(1, 4, 1, 3, 3)
- select {}
- }
- // 同队伍英雄换阵
- func TestTeamInnerChange(t *testing.T) {
- robot := testLcsSetup()
- // 换阵队伍&位置不变
- robot.TeamInnerChange(1, 1, 1)
- time.Sleep(500 * time.Millisecond)
- // 换阵错误
- robot.TeamInnerChange(1, 1, 0)
- time.Sleep(500 * time.Millisecond)
- robot.TeamInnerChange(1, 1, 4)
- time.Sleep(500 * time.Millisecond)
- // 换阵正确
- // 同队伍换位置
- robot.TeamInnerChange(1, 2, 1)
- time.Sleep(500 * time.Millisecond)
- robot.TeamInnerChange(1, 3, 1)
- time.Sleep(500 * time.Millisecond)
- select {}
- }
- // 阵容设置
- func TestTeamLineup(t *testing.T) {
- robot := testLcsSetup()
- // 阵容位置错误
- robot.TeamLineup(1, 0, 1)
- robot.TeamLineup(1, 1, 0)
- robot.TeamLineup(1, 1, 1)
- // 切换到无人的位置
- robot.TeamLineup(1, 1, 2)
- // 切换到有人的位置 互换
- robot.TeamLineup(1, 3, 2)
- // 切换到无人的位置上
- robot.TeamLineup(1, 3, 7)
- select {}
- }
- // 队伍补兵
- func TestTeamTroops(t *testing.T) {
- robot := testLcsSetup()
- // 补单个英雄
- memberTroops := []*pb.TeamMemberTroops{}
- memberTroops = append(memberTroops, &pb.TeamMemberTroops{TeamIndex: 1, TroopsID: 201, TroopsNum: 100})
- robot.TeamTroops(1, memberTroops)
- // 再次补兵 超出上限
- //robot.TeamTroops(1, 201, memberTroops)
- // 补多个英雄(附带超出队伍上限)
- // memberTroops = append(memberTroops, &pb.I32I32{Key: 1, Value: -410})
- // memberTroops = append(memberTroops, &pb.I32I32{Key: 2, Value: 410})
- // memberTroops = append(memberTroops, &pb.I32I32{Key: 3, Value: 100})
- // memberTroops = append(memberTroops, &pb.I32I32{Key: 4, Value: 300})
- // memberTroops = append(memberTroops, &pb.I32I32{Key: 5, Value: 2000})
- // memberTroops = append(memberTroops, &pb.I32I32{Key: 6, Value: 1000})
- // robot.TeamTroops(1, 201, memberTroops)
- // // //补充不存在的队伍
- // robot.TeamTroops(8, 201, memberTroops)
- select {}
- }
- func TestTeamAutoTroops(t *testing.T) {
- robot := testLcsSetup()
- // 自动补兵 未解锁的队伍
- //robot.TeamAutoTroops(5)
- // 正常补兵队伍设置自动补兵 重复
- robot.TeamAutoTroops(1)
- time.Sleep(500 * time.Millisecond)
- // 正常取消自动补兵
- //robot.TeamAutoTroops(1)
- select {}
- }
- // 队伍成员体力恢复
- func TestTeamEnergyRecovery(t *testing.T) {
- robot := testLcsSetup()
- // 队伍体力恢复
- robot.TeamEnergyRecovery(1)
- time.Sleep(500 * time.Millisecond)
- select {}
- }
- // 兵营-征兵
- func TestConscript(t *testing.T) {
- robot := testLcsSetup()
- // 征兵
- //robot.ConscriptBegin(201, 1000)
- //time.Sleep(500 * time.Millisecond)
- // 士兵升级
- //robot.ConscriptUp(201, 202, 200)
- //time.Sleep(500 * time.Millisecond)
- // 取消征兵
- //robot.ConscriptCancel()
- //time.Sleep(500 * time.Millisecond)
- // 取消士兵升级
- //robot.ConscriptUpCancel()
- //time.Sleep(500 * time.Millisecond)
- // 士兵升级
- //robot.ConscriptUp(202, 100, 203)
- //time.Sleep(500 * time.Millisecond)
- // 取消士兵升级
- //robot.ConscriptUpCancel()
- //time.Sleep(500 * time.Millisecond)
- // 设置自动征兵
- robot.ConscriptAuto(202)
- time.Sleep(500 * time.Millisecond)
- //robot.ConscriptAuto(0)
- //time.Sleep(500 * time.Millisecond)
- select {}
- }
- // 阵容英雄上阵
- func TestLineupUp(t *testing.T) {
- robot := testLcsSetup()
- robot.LineupUp(1, 1048977, 1, 1)
- time.Sleep(500 * time.Millisecond)
- robot.LineupUp(1, 1048975, 1, 2)
- time.Sleep(500 * time.Millisecond)
- robot.LineupUp(1, 1048983, 1, 1)
- time.Sleep(500 * time.Millisecond)
- robot.LineupUp(1, 1048975, 2, 2)
- time.Sleep(500 * time.Millisecond)
- robot.LineupUp(1, 1048983, 2, 2)
- time.Sleep(500 * time.Millisecond)
- robot.LineupUp(1, 1048983, 2, 2)
- select {}
- }
- // 阵容英雄下阵
- func TestLineupLeave(t *testing.T) {
- robot := testLcsSetup()
- robot.LineupLeave(1, 1, 1)
- time.Sleep(500 * time.Millisecond)
- robot.LineupLeave(1, 1, 2)
- time.Sleep(500 * time.Millisecond)
- robot.LineupLeave(1, 2, 2)
- select {}
- }
- // 阵容换阵
- func TestLineupChange(t *testing.T) {
- robot := testLcsSetup()
- robot.LineupChange(1, 1, 5, 1, 5)
- time.Sleep(500 * time.Millisecond)
- robot.LineupChange(1, 1, 5, 1, 2)
- time.Sleep(500 * time.Millisecond)
- robot.LineupChange(1, 1, 2, 2, 2)
- select {}
- }
- // 阵容调整
- func TestLineupAdjust(t *testing.T) {
- robot := testLcsSetup()
- robot.LineupAdjust(1, 1, 1, 1)
- time.Sleep(500 * time.Millisecond)
- robot.LineupAdjust(1, 1, 1, 10)
- time.Sleep(500 * time.Millisecond)
- robot.LineupAdjust(1, 1, 1, 5)
- select {}
- }
- // 探险
- func TestChapter(t *testing.T) {
- robot := testLcsSetup()
- // 获取最近一次精力恢复时间戳 单位秒
- //robot.ChapterLastRecoverTime()
- //time.Sleep(500 * time.Millisecond)
- // 取出精力
- robot.ChapterTaskOutStamina(100)
- time.Sleep(500 * time.Millisecond)
- select {}
- }
- // 探险扫荡
- func TestChapterLevelSweep(t *testing.T) {
- robot := testLcsSetup()
- // 扫荡一次
- robot.ChapterLevelSweep(101, 1)
- time.Sleep(500 * time.Millisecond)
- // 扫荡次数超出上限
- robot.ChapterLevelSweep(101, 3)
- time.Sleep(500 * time.Millisecond)
- // 未解锁关卡
- robot.ChapterLevelSweep(102, 1)
- time.Sleep(500 * time.Millisecond)
- select {}
- }
- // 章节累计星级奖励领取
- func TestChapterStarReward(t *testing.T) {
- robot := testLcsSetup()
- // 领取累计6星奖励
- robot.ChapterStarReward(101, 6)
- time.Sleep(500 * time.Millisecond)
- // 领取奖励不够的奖励
- robot.ChapterStarReward(101, 12)
- time.Sleep(500 * time.Millisecond)
- // 领取不存在的星级奖励
- robot.ChapterStarReward(101, 1)
- time.Sleep(500 * time.Millisecond)
- // 领取未解锁章节奖励
- robot.ChapterStarReward(102, 6)
- time.Sleep(500 * time.Millisecond)
- select {}
- }
- // 探险次数购买
- func TestChapterTimesBuy(t *testing.T) {
- robot := testLcsSetup()
- // 购买一次
- robot.ChapterTimesBuy(101, 1)
- time.Sleep(500 * time.Millisecond)
- // 购买次数超出上限
- robot.ChapterTimesBuy(101, 3)
- time.Sleep(500 * time.Millisecond)
- // 未解锁关卡
- robot.ChapterTimesBuy(102, 1)
- time.Sleep(500 * time.Millisecond)
- select {}
- }
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